Come to this UX/UI bootcamp for an evening of AR, VR, and UI. As an individuals or as a teams you will work on developing innovative interface elements for AR and VR experiences. UI patterns in the AR/VR space are nascent and device-dependent. Participants are encouraged to consider UI elements for the following interaction technologies: hand-object (Leap Motion, Meta), reticle-object (Cardboard, Gear VR), or controller-object (Oculus Touch, Vive). Bring your own headset in case you would like to test and demonstrate your UI. All participants interested in developing UI elements for AR/VR are welcome!
March 22, 2016
1871, Chicago